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UNREAL ENGINE 5 | BLENDER | 3DS MAX | SUBSTANCE PAINTER
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
How old tech, kitbashing and a flair for cinema took a small team to big heights
ZiYuan Wang demonstrates his creative process when working up an environment concept for the video game industry
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making
The art of running games on rigs below their minimum specs is thriving
There are many things about the island of ...