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SOFTWARE: NOMAD SCULPT
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
YOUR FEEDBACK & OPINIONS
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Can stepping into hyperreality enhance your running experience? David Smyth plugs in to find out
I’VE COME FROM A VERY TECHNICAL BACKGROUND. When I started getting busier and time spent on artwork became much more precious, I began looking for ways to streamline the process without losing the pre
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives