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EDUCATION INSIGHT
3
Journeys to the farthest reaches of interactive entertainment
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
Rik Henderson is ready to embrace an augmented future and is thrilled that he doesn’t have to look like a ‘glass-hole’ to do so
Reach and Thief VR aim to set the stage for the next generation of VR games
Capturing a game’s visual beauty by sticking to spectator mode
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry