The gallery

3 min read

The best digital art from the CG community

LADY KÖKÖCHIN

ARTIST Melvin Okoronkwo 

SOFTWARE Substance 3D Painter, Marvelous Designer, Unreal Engine, Maya, ZBrush

“The main inspiration for this piece was the TV show Marco Polo on Netflix, as I quickly fell in love with the Mongolian nomadic culture. I find the traditional Mongolian clothing interesting, especially the ceremonial ones. My Lady Kököchin piece pays homage to the real-life princess of the Bayaut tribe of Mongolia.

My goal was to make a beautiful Mongolian woman wearing an elaborate and colourful costume to capture the essence of what she could have looked like coming from that region. I took my inspiration from supposed images of Queen Genepil, and combined ideas from traditional Mongolian wedding attires.

The main challenges were sourcing accurate references for the headdress and jewellery. In some cases I had to improvise, such as how the wings are fastened at the back of the headdress. The body was generated using MetaHuman, as was the head, which was also taken into ZBrush for custom sculpting. The texturing was done using VFace as a base in Substance 3D Painter.„

mortarstudios.com.au

CARGO SHIP

ARTIST Zak Sham

SOFTWARE Blender, Photoshop

“I created this picture in my free time as practice work. It’s inspired by Mark Zhang’s concept design, which I’ve transformed into 3D. It’s been more than a year since I started working with Blender last April, and hardsurface design has always been something I’ve had an interest in. The biggest challenge for me is balancing the details with the bigger picture, and how to build a proper backstory for the ship. That’s why I designed a future tech company that would automate transport between the planets and give my cargo ship a little more credibility.„

artstation.com/shamzak

THE VEIL

ARTIST Angelina Rossignol

SOFTWARE Nuke

“For this project, my aim was to tell a story through this composition, which opened up several possibilities for interpretation. I also had a time constraint and had to use only the elements provided in the original image.

This image represents everyday life, with this character in the kitchen doing the dishes. I had to keep this approach to get the message across. The girl is looking out of the window, and I thought she might be pensive as she washed. That’s how I came up with the idea of turning the image into a memory. I looked for ways to give this impression and thought of dreams, which are often blurred, and in which there is often a veil-like effect over the scene. The idea came naturally.

From a technical point of view, when compositing in Nuke the diffi