Design art toy product renders

7 min read

Oscar Juárez shares the best way to show off your models

As the world of creating art toys has become more and more popular, an increasing number of people are creating figures of their own. From sci-fi, anime, and wargame models to the more stylised figures, the widening variety on offer may never end.

With all of this, many creators are eager learners, which is why we have so many more people designing, modelling and printing their own figures. Some even put their products forward for enthusiasts and collectors to buy. It’s an exciting process, but it also has its steps, and one I’m here to help you with is creating a fast and easy 3D setup that will allow you to make product renders of your own figures.

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When creating figures, many views will be seen, and with that come different approaches. Yes, it may also lead to changes until it fits the needs the artist first had in mind for their image, but when the final figure is released it’s always totally worth it.

One of the most important aspects of creating product renders for our figures is to be able to set our work running, but how? Renders can help launch pre-orders and see how the model is received on social media. One image can be vitally important, but keep in mind it can also help us for marketing, stickers, packaging and so on.

The process will be simple and fast, so everyone can achieve their required results. Remember, the render doesn’t always have to be elaborate. Effects such as fogs and rays everywhere can help in some situations, but with the basic knowledge you can try out many different methods.

01 EXPORT CORRECTLY

Once the model is done the next logical step is to render. But how? I work with ZBrush and it offers some styles and other options, but I’ve also worked in archviz using Chaos Corona for a long time, which is why I render in 3ds Max. The first step is exporting. It may look complicated, but what I do is merge the whole model together with DynaMesh, then decimate it and finally export as an OBJ.

02 SOFTWARE SELECTION

As I said, I’ve been working in archviz for over a decade and used V-Ray and Corona, hence my experience in simplifying my workflow. Nowadays we have a whole host of render engines with many different pros and cons, but this time my focus is on 3ds Max and Corona so we can get the best results with the fastest and simplest possible process to achieve quality renders.

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Simple lighting

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