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Paul Hatton speaks to the lighting artist about working on AAA ga
Are open-world games one genre or many? And where are they headed?
Designer Jordan Larmour fills his projects with a filtered sense of golden light, a lens through which everything looks just right
Spotlight on readers’ excellent images and how they captured them
SOMETIMES THE INSPIRATION FOR YOUR NEXT PAINTING can be right in front of you – literally. Trying to find the correct subject with great lighting and composition is quite an art: a lot of images won’t
Reflecting on his varied career at the LEGO Group so far, Wes Talbott tells Blocks Editor Graham E. Hancock about a journey that has taken him from conceptualising Elves to working on dream projects in model design
Looking back Tanya Combrinck speaks to artists about how their careers have changed over the last 10 years and what they’ve learned