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James Brady shares his daily life at an ambitious video game studio, and
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Dream space The comic artist and illustrator tells us how he planned out a studio for all occasions
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Paul was a kid that got his wish – landing his dream job of writing about something he loved for a magazine he loved in equal measure. He still has the pinch marks. From words in Zzap!64 to takedowns in Burnout, settle down and read more of Paul’s career with a nice cup of PG Tips!
`DEATH RALLY Developer Remedy Entertainment ...