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UNREAL ENGINE 5.2
Jingtian Li shows
THE WITCHER 4 is shiny, gorgeous, and… green?
Art director Matt Sanz walks through his process for speedily rendering video game concepts with a classic comic look
PROJECT TITLE: LUMA
Learn how to create captivating fantasy artwork that draws in readers as Fernanda Suarez goes in-depth on her workflow
Developer Stray Fawn Studio Publisher Stray Fawn Publishing, ...
A chance buy inspired Chris Nevard to create a little-modelled cameo that you can re-create with some simple weathering and scratchbuilding.