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UNREAL ENGINE 5 | FUSION 360
Sci-fi enthusi
ZiYuan Wang demonstrates his creative process when working up an environment concept for the video game industry
Wendy Evans recreates one of those disposable, trashy sci-fi covers from the 1950s
Capturing a game’s visual beauty by sticking to spectator mode
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
WHETHER YOU’RE A PROFESSIONAL OR AN AMATEUR – or someone who’s picking up a paint brush for the first time – there are some obvious steps you can take to improve what you do. You can practise every da
THE PLACE TO SHARE YOUR DIGITAL ART