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Model stylised toon characters using a simplified workflow
Art director Matt Sanz walks through his process for speedily rendering video game concepts with a classic comic look
Photoshop
I have always enjoyed painting street scenes and would mimic some of my favourite artists who painted this subject matter. I’d see how they dealt with figures, the play of light, busy traffic or if ev
Learn how to create captivating fantasy artwork that draws in readers as Fernanda Suarez goes in-depth on her workflow
PROJECT TITLE: LUMA
A chance buy inspired Chris Nevard to create a little-modelled cameo that you can re-create with some simple weathering and scratchbuilding.