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Imposing mech modelling
Incredible 3D artists take us behind their ar
Traditional skills, Photoshop, ZBrush & Blender
PERSONAL ADVENTURES IN GAMES
Designer: Chris McDowall | Publisher: Bastionland Press From OGRE to Battletech, giant mech combat has always been a staple of the games industry. The formula is usually the same: miniatures and cardb
Blender Studio’s lead animator talks about the influence of video games and changing sources of inspiration
MARVEL COSMIC INVASION has a super cast but not enough adventure
The PC gamers sticking it to Big Hardware by making their own components