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UNREAL ENGINE
Lance Evans tests out whether Unreal�
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
Seven years ago, a team of Battlefield veterans left EA to create their dream project. Now, Embark’s ARC Raiders is ready to touch down – and go head to head with Battlefield 6
Wendy Evans recreates one of those disposable, trashy sci-fi covers from the 1950s
Making dystopia look good
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry