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PROJECT TITLE: LUMA
Art director Matt Sanz walks through his process for speedily rendering video game concepts with a classic comic look
Photoshop
Learn how to create captivating fantasy artwork that draws in readers as Fernanda Suarez goes in-depth on her workflow
A chance buy inspired Chris Nevard to create a little-modelled cameo that you can re-create with some simple weathering and scratchbuilding.
After a chance encounter with a laser-cut depot kit, Paul Gosden set about building a fictional contemporary engineering facility, where green technology is embraced.