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THE MAKING OF...
How Teddy Dief and team got the band together, on screen a
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Japan’s modern-day shamans weave together past, present and future, via a healthy dose of folky doom
Pondering existence with help from an assault rifle
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Celebrating a decade of monster slaying in THE WITCHER 3: WILD HUNT
Inspired by personal trauma, driven by early success, an indie gem searches for stability