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We’re only a few minutes into Motive Studio’s respectful remake w
Remakes and remasters may seem like easy money, but just how difficult is it to get it right?
SETTING THE STANDARD FOR MODERN SURVIVAL HORROR GAMES IN 2008, THE FIRST DEAD SPACE ENTRY WALKED SO THAT SPIRITUAL SUCCESSORS LIKE ALIEN: ISOLATION COULD RUN. WE SPEAK TO COMPOSER JASON GRAVES AND LEARN HOW HIS TENSE, ANXIOUS SCORE CRAFTED THE PERFECT ATMOSPHERE OF STRESS AND FEAR
Kraków-set horror dripping with Soviet paranoia
Developer DoubleMoose Games Publisher The Arcade Crew Format ...
It doesn’t take a Village
Turning a minor FPS hit into a survival-horror sequel