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Opening with a cheerful rem
When we played Hell Is Us for E ...
Working your fingers (and brain) to the bone in VIVID/STASIS
Violence, pacifism and consequences: a decade later, how does Toby Fox’s smash RPG hold up?
While it means a mechanical penalty – since ...
Journeys to the farthest reaches of interactive entertainment
Enjoying a Metroidvania hero with a sense of himself in NINE SOLS