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STUDIO PROFILE
How a cancelled project for Take-Two led the Armello d
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
Seven years ago, a team of Battlefield veterans left EA to create their dream project. Now, Embark’s ARC Raiders is ready to touch down – and go head to head with Battlefield 6
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
How old tech, kitbashing and a flair for cinema took a small team to big heights
Some of the other things on our minds when we weren’t doing everything else
How Hollywood dreams and boardgames led to 2025’s most fascinating puzzle box