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STUDIO PROFILE
Jams, overdrafts and finding a voice: how a difficult d
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
How Capcom's unique sci-fi shooter is delivering on promises made long ago
How Swedish group Aonic is growing an ambitious stable of studios – and doing things differently from Embracer
Are open-world games one genre or many? And where are they headed?
Entry-level stealth paired with high-end period drama
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