Europe
Asia
Oceania
Americas
Africa
TIME EXTEND
How Infogrames’ sur vival horror bridged the gap betw
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
How two of Japan’s most distinctive directors combined minds to create a little horror
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
A Spanish remake looking to fulfil some German fantasies
RESIDENT EVIL 3 is a short, severe Valentine’s day massacre
As the wait for Silksong nears its end, can the original justify all these years of anticipation?