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Creating a fame monster
Developer/ publisher We Have Always Lived In
How old tech, kitbashing and a flair for cinema took a small team to big heights
When we played Hell Is Us for E ...
Only collective effort can save this futuristic Seoul
Can tentacles and angry doors distinguish this Metroidvania?
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making
Journeys to the farthest reaches of interactive entertainment