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THE MAKING OF...
How Ensemble’s final game went from skunkworks experiment
THE FIRST TOTAL WAR GAME WAS THE BREAKOUT HIT THAT CREATIVE ASSEMBLY NEEDED TO FREE ITSELF FROM ITS WORK-FOR-HIRE SITUATIONSHIP WITH ELECTRONIC ARTS. SINCE THEN THE SERIES HAS GONE FROM STRENGTH TO STRENGTH, COVERING EVERYTHING FROM THE ROMAN EMPIRE AND THE NAPOLEONIC WARS TO SKAVEN AND UNDEAD LORDS
The team get schooled on the epic Total War series
Seven years ago, a team of Battlefield veterans left EA to create their dream project. Now, Embark’s ARC Raiders is ready to touch down – and go head to head with Battlefield 6
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT – OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
Twenty-five years ago, BALDUR’S GATE II set videogame RPGs on the path to becoming the industry-defining genre they are today. Here’s how.