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THE MAKING OF...
How Ensemble’s final game went from skunkworks experiment
AS NOTABLE FOR ITS GENRE-PEFINING PESIGN AS ITS GROUNPOREAKING TECH, DOOM REPEFINED THE FPS AND DEGAN AN EPIC FRANCHISE, DOOMGUYS JOHN ROMERO, JONATHAN MOSES, ROBERT DUFFY AND JASON O'CONNELL EXPLAIN HOW IP'S HELL-RAISING SERIES EVOLVED
Artificial intelligence used to mean something different. Or at least it did to me, back in the time of blocky, beige home computers and bold prognostications about the end of history—the 1990s. Video
DECEMBER 2008 – Tired of scavenging through devastated ...
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
Celebrating a decade of monster slaying in THE WITCHER 3: WILD HUNT