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Uniting a world through redemption and reconciliation
PERSONAL ADVENTURES IN GAMES
When we played Hell Is Us for E ...
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
Twenty-five years ago, BALDUR’S GATE II set videogame RPGs on the path to becoming the industry-defining genre they are today. Here’s how.
Violence, pacifism and consequences: a decade later, how does Toby Fox’s smash RPG hold up?