Europe
Asia
Oceania
Americas
Africa
TIME EXTEND
How a thirst for story telling helped us come to terms
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
AI, literary theory and traditional storytelling
How Obsidian Entertainment is studying its past to chart a future among the stars
Survival games are more popular than ever, but is one of the decade's most influential genres more endangered than it seems?
Robert Hutton says many people fail to grasp the real nature of artificial intelligence
Journeys to the farthest reaches of interactive entertainment