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Videogame history is not static
Arguably not since Spelunky 2 and Hades i
When we played Hell Is Us for E ...
Can tentacles and angry doors distinguish this Metroidvania?
Reach and Thief VR aim to set the stage for the next generation of VR games
Journeys to the farthest reaches of interactive entertainment
While it means a mechanical penalty – since ...
How old tech, kitbashing and a flair for cinema took a small team to big heights