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STUDIO PROFILE
How big ambitions led to small realities – and tie-ins with fi
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
How to embrace the weird while keeping the culture and games focused on people
Why EA is razing Battlefield to its foundations in order to build something new
HERE COMES A NEW CHALLENGER
Remakes and remasters may seem like easy money, but just how difficult is it to get it right?