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STUDIO PROFILE
How big ambitions led to small realities – and tie-ins with fi
How Swedish group Aonic is growing an ambitious stable of studios – and doing things differently from Embracer
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\
The California company with an expert eye for repackaging game history
THE MAKING OF . . .
How Capcom's unique sci-fi shooter is delivering on promises made long ago
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