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THE MAKING OF . . .
How the Life Is Strange team traded time travel for mounta
Developer/publisher Giant Squid Format PC (tested), PS5 Release ...
How to embrace the weird while keeping the culture and games focused on people
There is a spark of creativity at the core of Vantage that is gleaming. Jamey Stegmaier’s eight-years-in-the-making adventure game is a love letter to video games like Breath of the Wild and Subnautic
Kraków-set horror dripping with Soviet paranoia
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making
Cinemaware’s B-movie homage pushed the vision of interactive cinema to new heights