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How developers are reinventing their worlds through the eye of a camera
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Are open-world games one genre or many? And where are they headed?
Spotlight on readers’ excellent images and how they captured them
When everything comes together, there’s no better feeling, as Michael Topham experienced in Croatia
We love moaning. The raw file won’t open, the firmware update wiped your settings. But spare a thought for the early adopters – when digital photography meant ghostly battery life, media cards that could barely hold a lunch break, colours that made everything look a bit ill. Peter Dench hears from top shooters about those early frustrations and breakthroughs, and adds his own…
Shoot first, ask questions later
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T