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THE MAKING OF...
How a strategy-led studio built a survival horror ma
Kraków-set horror dripping with Soviet paranoia
How to embrace the weird while keeping the culture and games focused on people
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
Remakes and remasters may seem like easy money, but just how difficult is it to get it right?
Cinemaware’s B-movie homage pushed the vision of interactive cinema to new heights
It doesn’t take a Village