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Co-development is now a huge part of triple-A game production. Can it prov
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
Why EA is razing Battlefield to its foundations in order to build something new
How to embrace the weird while keeping the culture and games focused on people
HERE COMES A NEW CHALLENGER
Threatened by homogeneity, PC gaming needs proprietary engines more than ever