Europe
Asia
Oceania
Americas
Africa
TIME EXTEND
The Resident Evil 4 that never was, and the Soulslike precu
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
THE GREAT ESCAPE
Order of the Flame
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
Immersive noir, with a hand-drawn look
STELLAR BLADE leans on its inspiration a little too much