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Co-development is now a huge part of triple-A game production. Can it prov
Are open-world games one genre or many? And where are they headed?
The California company with an expert eye for repackaging game history
How Swedish group Aonic is growing an ambitious stable of studios – and doing things differently from Embracer
Reflecting on his varied career at the LEGO Group so far, Wes Talbott tells Blocks Editor Graham E. Hancock about a journey that has taken him from conceptualising Elves to working on dream projects in model design
Marketing powerhouse RYAN REYNOLDS IS TRYING TO FOCUS ON our conversation, but all he can think about is the script pulled up on his laptop for a project he has asked me not to share. “I’m obsessive,”
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T