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Co-development is now a huge part of triple-A game production. Can it prov
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
How old tech, kitbashing and a flair for cinema took a small team to big heights
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making
Some of the other things on our minds when we weren’t doing everything else