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How a small team inside SIE Japan made the game of the year
By Alex
What’s the story? Brawling glory
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
Getting back into the groove of making music games, and staying the course
How Obsidian Entertainment is studying its past to chart a future among the stars
How do games get made? If you play enough, at some point you start to ask yourself this. You ponder if maybe you could make a game. Across the world, there are organisations that can help you in this
Going all the way back to the beginning for a fresh start