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STUDIO PROFILE
How to navigate huge change, from TV adaptations to a
How old tech, kitbashing and a flair for cinema took a small team to big heights
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making
How Hollywood dreams and boardgames led to 2025’s most fascinating puzzle box
Only collective effort can save this futuristic Seoul
Making dystopia look good