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STUDIO PROFILE
The former Paradox developer charts a course into
running the largest live-action roleplaying game in New England for decades. So he’s incredibly tuned in to what players actually want – what’s balanced, what’s fun, what draws people in.” When Robert
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When you open a Beadle & Grimm’s box, it doesn’t just feel like unpacking a game – it feels like cracking open a treasure chest. Inside, you might find maps worthy of framing, heavy metal coins that c
Initially, the colourful world and hit-and-run combat encouraged ...
There was a simple desire with the creation of Lovecraftesque – a card-driven, collaborative, story building game from Black Armada Publishing: get people comfortable being a games master (GM). “Lovec
The influence of Hades in the years since ...