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STUDIO PROFILE
How a gaggle of football fans became the self-appointed nationa
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT – OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
How old tech, kitbashing and a flair for cinema took a small team to big heights
THE FIRST TOTAL WAR GAME WAS THE BREAKOUT HIT THAT CREATIVE ASSEMBLY NEEDED TO FREE ITSELF FROM ITS WORK-FOR-HIRE SITUATIONSHIP WITH ELECTRONIC ARTS. SINCE THEN THE SERIES HAS GONE FROM STRENGTH TO STRENGTH, COVERING EVERYTHING FROM THE ROMAN EMPIRE AND THE NAPOLEONIC WARS TO SKAVEN AND UNDEAD LORDS
The team get schooled on the epic Total War series