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Developer Takaya Imamura, Happymeal, Pleocene Publish
OUENDAN WAS ONE OF THE EARLY IMPORT CULT HITS THAT SHOWCASED THE NINTENDO DS’ TECH WITH ITS OWN DUAL FUNCTION OF RHYTHM GAMEPLAY AND STORYTELLING WITH HOT-BLOODED EMOTIONS. WE SPEAK WITH FORMER TEAM MEMBERS OF INIS ON HOW THEY MADE THIS UNIQUE MANGA-INSPIRED CHEERLEADING GAME
BIO Technosoft’s sequel was the third and ...
Designer: Robin Hegedus | Publisher: Mindclash Games I think it’s safe to assume a game might be tricky when the rulebook has to include a basic version to be used the first few times you play. As wel
Designer: Joanna Kijanka, Jan Maurycy Swiecicki & Rafał Szyma | Publisher: Portal Games The last decade has seen the cooperative adventure game rise to huge popularity in the tabletop market, making u
Designer: Antoine Bauza, Corentin Lebrat | Publisher: Bombyx, Matagot On Monday mornings, 9am, more years ago than I care to admit, I used to have to attend the dullest, most obvious lecture ever. App
A VANGUARD FOR THE FIRST ERA OF 32-BIT RPGS, YOSHITAKA MURAYAMA AND JUNKO KAWANO’S SUIKODEN PROVED THE STRONG FOUNDATION ESTABLISHED BY POPULAR 16-BIT CONSOLE RPGS AND BOLSTERED IT WITH NEW METHODS OF COMBAT, A STRIKING POLITICALLY DRIVEN NARRATIVE, AND AN ARMY’S WORTH OF RECRUITABLE CHARACTERS