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The coder with an artist’s flair on 8bit beginnings, making a s
Paul was a kid that got his wish – landing his dream job of writing about something he loved for a magazine he loved in equal measure. He still has the pinch marks. From words in Zzap!64 to takedowns in Burnout, settle down and read more of Paul’s career with a nice cup of PG Tips!
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Mark Robinson tells us about his new take on the PlayStation cult hit Kula World
`DEATH RALLY Developer Remedy Entertainment ...
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry