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How a modest team of Dubliners elevated the art of game physics
By Lew
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
How Obsidian Entertainment is studying its past to chart a future among the stars
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organisation, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
Stuart Hunt explains why Microsoft’s second console remains its best
HOW FILMMAKERS ARE USING BOUNDARY-PUSHING CAMERAS TO TRANSFORM CINEMA