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STUDIO PROFILE
Inspired by personal trauma, driven by early success, an
How Obsidian Entertainment is studying its past to chart a future among the stars
Conspiracies lurk in the pixel-art darkness
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
Mick is initially unaware of his time-rewinding capacities, ...
Getting back into the groove of making music games, and staying the course