Europe
Asia
Oceania
Americas
Africa
TIME EXTEND
Filling in the gaps between art and puzzle design
B
THIS GAME IS CLAIRLY BRILLIANT
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
CLAIR OBSCUR: EXPEDITION 33 is hamstrung by real-time additions to its combat system
Pondering existence with help from an assault rifle