Europe
Asia
Oceania
Americas
Africa
THE MAKING OF . . .
How GSC defied closure, the pandemi
How Obsidian Entertainment is studying its past to chart a future among the stars
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
Kraków-set horror dripping with Soviet paranoia
Where do the shrunken environs of Grounded 2 fit into Obsidian’s masterplan?
The SYSTEM SHOCK 2 REMASTER makes a classic more approachable