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THE MAKING OF . . .
How GSC defied closure, the pandemi
DYING LIGHT: THE BEAST is a pivotal game for Techland – both a sequel and a return to roots that could serve as a blueprint for future games in the series
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organisation, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
THE GREAT ESCAPE
What are the key differences between STALKER ...
Modern games you’ll still be playing in years to come
Before creating classics like Beneath A Steel Sky and Broken Sword, the Revolution Software cofounder had a chaotic start to his career that saw him working on the infamous World Cup Carnival and programming flight control systems