Europe
Asia
Oceania
Americas
Africa
Trading the cowl for a telephone headset in a superhero call centre
Develope
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
This sci-fi horror with rewind mechanic still left me sweating
Dialogue
How Obsidian Entertainment is studying its past to chart a future among the stars
Conspiracies lurk in the pixel-art darkness
Shoot first, ask questions later