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STUDIO PROFILE
How old tech, kitbashing and a flair for cinema took a sma
running the largest live-action roleplaying game in New England for decades. So he’s incredibly tuned in to what players actually want – what’s balanced, what’s fun, what draws people in.” When Robert
When you open a Beadle & Grimm’s box, it doesn’t just feel like unpacking a game – it feels like cracking open a treasure chest. Inside, you might find maps worthy of framing, heavy metal coins that c
OLD GAMES, NEW PERSPECTIVES
The art of running games on rigs below their minimum specs is thriving
F or the past decade, Onion Games’ output ...
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS