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From university-dorm hobby project to Valve’s billion-dolla
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS
Almost three decades on, the defining survival horror game has much more to offer than scares
OLD GAMES, NEW PERSPECTIVES
Developer/publisher EA (DICE, Ripple Effect Studios, Criterion Games, ...
The art of running games on rigs below their minimum specs is thriving
Everything takes place in Tokyo, in contrast to ...