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Have you ever wondered how video games go from an idea to a product
Apple is making more of an effort to court gamers, but will it prove to be successful?
Gaming doesn’t often crop up in Computeractive, but maybe it should. Ofcom research last year (www.snipca.com/56742) revealed that gaming is definitely not just for kids – around 52 per cent of adults
Developer/publisher EA (DICE, Ripple Effect Studios, Criterion Games, ...
As virtual and augmented reality become more advanced and widespread, we explore how this innovative technology is used today, and how it will change tomorrow
Capturing a game’s visual beauty by sticking to spectator mode
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS