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Have you ever wondered how video games go from an idea to a product
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
Are open-world games one genre or many? And where are they headed?
GET MORE FROM YOUR GAMES
I can’t say I’ve often thought about how a board game is marketed to me. Of course, it must work - my cupboard stacked full of titles certainly suggests that someone was able to hit me with their well
How PC gaming is turning Darran to digital releases
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