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Have you ever wondered how video games go from an idea to a product
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
ARTIST NEWS, SOFTWARE EVENTS AT THE CORE OF THE DIGITAL ART COMMUNITY
The latest book releases for curious minds
Stuart Hunt explains why Microsoft’s second console remains its best
THE GREAT ESCAPE
Winning the best miniatures range award at UK Games Expo is an accolade not to be sniffed at, but when you hear the inner workings of the studio that created it, it feels almost inevitable. We sat dow