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ARCHITECTURE HAS ALWAYS been of great interest to me. There are many buildings that I have admired for years and their complicated shapes, angles and perspectives all lend themselves to the challenge
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Photoshop
I’VE COME FROM A VERY TECHNICAL BACKGROUND. When I started getting busier and time spent on artwork became much more precious, I began looking for ways to streamline the process without losing the pre
Photoshop’s updated Masking Panel, with masks for landscape details, makes boosting outdoor scenes a cinch, says James Paterson