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Feature
Why small details make a huge impact when designing superheroes’
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry
ZiYuan Wang demonstrates his creative process when working up an environment concept for the video game industry
Renowned illustrator Chris Legaspi reveals how he establishes the composition and brings his figurative art to life using light and shadow
Dominic Carter talks to the interior architect-turned-artist about creating characters with personality and working on Magic: the Gathering
Illustrator MAX DUNBAR reveals how he draws an original fantasy figure using pencil, pens and grey tone markers
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making