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A day in the life of…
Follow your bliss The Marvel Studios production
Dream space The comic artist and illustrator tells us how he planned out a studio for all occasions
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Manelle Oliphant
Interior designers to watch