The art of motion As new animation software Procreate Dreams prepares to launch, Ian Dean spoke with chief product officer Claire d’Este to get the inside line on what awaits creators
Procreate Dreams is the upcoming standalone animation app for iPad from the creators of the awardwinning Procreate, and it could be the best thing to happen to artists in, well, a decade.
Procreate, the digital art app, recently celebrated its 10th birthday and rather than add iterative features to its established Apple-only software, developer Savage Interactive has announced something completely new in Procreate Dreams. Due for release on 22 November at a one-time cost of $19.99, the app is designed to change how 2D animation is created. In the same way as Procreate made digital art more accessible, Dreams will enable everyone to make moviequality animation.
DEMOCRATISING ANIMATION
“A goal we had when developing Procreate Dreams was to bring animation to everyone,” says Claire d’Este, the chief product officer at Procreate. “Traditionally animation software has been expensive and complex. We wanted to develop a product that anyone can pick up and have fun with.”
Usually I’d raise an eyebrow at a dev’s claims to make something as complex as professional animation easier, especially as it’s being designed around touch controls on iPad, but Savage Interactive has a proven track record. Procreate is easily one of the best digital art softwares available today, and something that I personally use almost daily.
Now Procreate Dreams sounds incredible, and will likely build on the simple yet effective animation tools, called Animation Assist, already in Procreate. The idea is to bring animation to the masses. For example, the new Performing tool uses gestures on iPad to add keyframes based on your actions, and the art comes to life spontaneously in real time.