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New level loading Tanya Combrinck speaks with four indu
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
Dominic Carter talks to the interior architect-turned-artist about creating characters with personality and working on Magic: the Gathering
DURING A TIME OF RAPID DISRUPTION, A RISING COMMUNITY OF WOMEN ARE RETHINKING THE FUTURE OF THE ART WORLD IN IMAGINATIVE AND EXCITING WAYS. FRIEZE DIRECTOR EVA LANGRET INTRODUCES THE ARTISTS AND BEHIND-THE-SCENES POWER PLAYERS TO KNOW
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
ZiYuan Wang demonstrates his creative process when working up an environment concept for the video game industry